Tuesday, March 15, 2016

Final Fantasy XV inspired by The Last of Us

"Final Fantasy XV" is scheduled to launch this year, and fans are getting more information on how the final product will look like when it officially releases. Recently, one of the executives from the team behind the upcoming title sat down in an interview and revealed several details about "Final Fantasy XV," including the game which the devs took inspiration from.

The director of "Final Fantasy XV," Hajime Tabata, was interviewed by Examiner recently. The main focus of the interview was about the long development process in formulating the roleplaying game (RPG's) storyline. Tabata later on claimed that it is partially inspired by Naughty Dog's critically acclaimed post-apocalyptic video game, "The Last of Us."

Tabata said that the team took inspiration from other games, most notably "The Last of Us," to see how narrative and gameplay interact with each other. Basically, the team wanted the in-game relationships and the plot to smoothly coincide with the gameplay, without feeling that they're being forced in.

"It's important that the story progresses through the gameplay in a very unforced way, in a similar way that it was done with 'The Last of Us,' for example," said Tabata.

The director continued by commenting on how the RPG will differ from others. He noted that "Final Fantasy XV" is a full RPG, so the story will be a lot deeper and will show the development of the main characters along the way. A compelling storyline has always been the mainstay of the "Final Fantasy" main series.

Tabata explained that Noctis and other characters will establish different human connections throughout the story. When asked whether Noctis will experience love in the game, Tabata said that there'll be more than a lovers' connection in the title. He stated that a bond between father and son will be witnessed by the players as well.

No exact release date has been set for the game yet; however, Tabata confirmed in a blog post that it will launch this year for the PlayStation 4 and Xbox One.

Tuesday, January 5, 2016

Darkmoon Faire Fill January With Activity In World of Warcraft

Both Horde and Alliance players are recovering from the Feast of Winter Veil in World of Warcraft. The holiday event offered up a number of daily quests, a few free presents, and an opportunity to loot the new Minion of Grumpus mount. December in World of Warcraft was defined by the Feast of Winter Veil and the potential it could bring. January, on the other hand, is a slower month for citizens of Azeroth.

This month in World of Warcraft players will not have an annual event to complete. January is not home to a traditional, annual event like the upcoming Love Is In The Air or Lunar Festival events that fill nearly the entire month of February with event activity.

Starting on January 4, World of Warcraft players can head back to Northrend thanks to the Wrath of the Lich King Timewalking event. Players can queue for the antiquated dungeons through the Dungeon Finder tool to be transported to classic Northrend dungeons. High levels will be scaled down during the event, giving anyone over the dungeons' suggested level a bump down to make the dungeon difficult. Pick up Timewarped Badges or grind out the past dungeons for a chance to loot the Infinite Timereaver mount.World of Warcraft US

Bonus Events during January will also give World of Warcraft players a chance to earn more Apexis Crystals, collect more Honor for battling in PvP Arena Skirmishes, and travel back to select Cataclysm dungeons with the Cataclysm Timewalking event. Each Bonus Event stays active for one week, giving players just enough time to complete the event's weekly quest.

The monthly return of the Darkmoon Faire is going on right now. Players can travel to Mulgore, near the Horde capital of Thunder Bluff, to find their portal to the fair while Alliance players can head to Goldshire outside of Stormwind. As Wowhead notes, the Darkmoon Faire offers up 19 battle pets, 16 toys, and two mounts for players to collect. Its monthly arrival means another chance to collect the required Darkmoon Prize Tickets needed to purchase these items as well as transmogrification items, heirlooms, and souvenirs.

The Darkmoon Faire in World of Warcraft also provides players with a slew of daily quests in the form of fun carnival games. Darkmoon races, the pet battling Feasels, and much more await players on Darkmoon Island. Be sure to check out the faire before it leaves on January 10. The Darkmoon Faire will be back in February, too.

Sunday, November 22, 2015

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Friday, November 13, 2015

The victory saw the club move into second place in Ligue 1, but trail leaders Paris Saint-Germain by 10 points.

Starting XI GK: David Marshall – Cardiff City (England) LB: Miguel Layún – FC Porto (Portugal) CB: Ryan Shawcross – Stoke City (England) CB: Dominic Maroh – 1. FC Köln (Germany) LM: Yevgen Konoplyanka – Sevilla FC (Spain) CDM: Radja Nainggolan – AS Roma (Italy) CM: Parejo – Valencia CF (Spain) CAM: Thomas Müller – Bayern München (Germany) LW: Neymar Jr. – FC Barcelona (Spain) ST: Alexandre Lacazette – Olympique Lyonnais (France) ST: Salomon Kalou – Hertha BSC (Germany) Substitutes & Reserveswww.ffmmo.net
Each week FIFA Ultimate Team assembles the best players from international and club competition around the world. This collection of players is available to challenge in FUT. On Saturday, Bayern Munich comfortably defeated VfB Stuttgart 4-0. In typical Bayern fashion, it was a complete team effort, with four different goal-scorers. Thomas Müller scored the club's fourth goal after helping set-up two earlier in the match. After 12 games, Bayern sits at the top of the Bundesliga, five points ahead of second-place Borussia Dortmund. Neymar Jr. earned his second in-form after scoring twice in FC Barcelona’s 3-0 victory over Villarreal. The 23-year-old leads La Liga with 11 goals in 10 matches played while FC Barcelona sits in first, three points ahead of Real Madrid. Then on Sunday, Olympique Lyon took care of St. Etienne 3-0 with Alexandre Lacazette scoring all three goals for his side. The victory saw the club move into second place in Ligue 1, but trail leaders Paris Saint-Germain by 10 points. GK: Rob Elliot – Newcastle United (England) RB: Matthias Ginter – Borussia Dortmund (Germany) CB: Scott Dann – Crystal Palace (England) CM: Fredrik Nordkvelle – Odds Ballklubb (Norway) ST: Lennart Thy – FC St. Pauli (Germany) ST: Yun Ju Tae – FC Seoul (Korea) ST: Daryl Murphy – Ipswich Town (England) ST: Kei Kamara – Columbus Crew SC (MLS) ST: Alexander Sørloth - FK Bodø/Glimt (Norway) ST: Evgeniy Lutsenko – Mordovia Saransk (Russia) ST: Benjamin Moukandjo – FC Lorient (France) ST: Paco Alcácer – Valencia CF (Spain)

Wednesday, July 22, 2015

10 things you didn’t know about FIFA 16

But rather than bringing with it hordes of the undead it'll arrive bearing the usual FIFA updates: improved graphics, refined gameplay, the latest squads, kits and stadiums and a few new features (this time round: women's teams). And unlike the real, human-run game, it'll do so without a hint of corruption. We had the chance to play it at a recent preview in Singapore during the Barclays Asia Trophy 2015, then sat down afterwards for a chat with EA Sports' Creative Director Matthew Prior. Ever wondered how the points for each player's stats in FIFA are allocated? It involves people. Lots of them. EA Sports has localised teams of data collection staff all around the world evaluating players during games; this info is then entered into the game’s engine. In short, there are people in every major footballing country who spend most of their lives analysing every single aspect of every single player’s game. “It's their job to watch games and provide the data," says Prior, "because there are dozens of stats for each player, such as acceleration, tackling, and strength. "That's a hugely important part of the game, because essentially when users play with Ronaldo or Messi, we want it to actually feel like they’re playing with Ronaldo or Messi. It's a very complex system that goes into that, and it's something we consistently try to improve.” Got a problem with how the developers have rated your favourite player? Imagine what it’s like for the players themselves. “It's interesting, we're going to meet a few of the players from Everton in a bit," says Prior, "and they almost unanimously play our game - which is great. But one of the funny things is, I guarantee when I meet them they'll say ‘Oh, my stats aren't good enough in the game, I'm faster’, or ‘I'm better at shooting’. It's common feedback from the players that they feel that they're underpowered in FIFA, which is interesting to hear.” There’s a reason FIFA is fun to play even if you don’t play football in real life: EA consciously makes an effort to balance authenticity with entertainment. “There's a fine line where you take authenticity to a point where the game becomes dull," says Prior, "and you don't want that. "When people play our game they want to be entertained and have fun. I don't think we're ever in danger of getting rid of that aspect, but it’s a balance we need to keep. Our game is a representation of a real world game, but it's intrinsically not that. It's much smaller, with things like 12-minute halves instead of 45, so that experience fundamentally has to be different." Contrary to popular belief, when you play Career mode, the AI doesn’t make you lose just to spoil your perfect record. Some games may seem unwinnable, but that’s just the net effect of several factors in the game that come into play. Prior says, “A lot of people think there's some special rubber band logic [where the game’s AI tweaks it to ensure the player doesn’t get too far ahead] or momentum and all that kind of stuff. There isn't, but it's hard to convince people when they lose. They look for an excuse, and the easiest excuse is to blame me, blame the AI, and say it's cheating. "I can guarantee there isn't any of that in the game. It's something we get accused of every single year, and our gameplay guys get very frustrated about it. There is natural stuff in there, like there are certain players who might get an extra wind after 85 minutes, so there's lots of little elements. But it's not forced, it's just irrespective of the score." There’s no denying that women’s football differs in some respects from the men's game, which is why EA dedicated extensive resources to including it in FIFA 16. “We've tuned the physics and all the rest of it around the women's game, so you're going to find that and inherently feel a different game," says Prior. "Authenticity is a big part of what we do across every aspect, and I think we've done a good job in making it feel like a different game to the men's. "Technically, there's a difference in the players’ speed, power, and all that kind of stuff, so I think you'll notice that. It doesn't necessarily mean that it's less fun or entertaining. "We've been wanting to do this for many years, and now was kind of a perfect time to do it. We've gotten to a level of sophistication with our underlying systems, like the physics engine and all the rest of it, that allowed us to tune it to authentically represent the women's game."

10 things you didn’t know about FIFA 16

But rather than bringing with it hordes of the undead it'll arrive bearing the usual FIFA updates: improved graphics, refined gameplay, the latest squads, kits and stadiums and a few new features (this time round: women's teams). And unlike the real, human-run game, it'll do so without a hint of corruption. We had the chance to play it at a recent preview in Singapore during the Barclays Asia Trophy 2015, then sat down afterwards for a chat with EA Sports' Creative Director Matthew Prior. Ever wondered how the points for each player's stats in FIFA are allocated? It involves people. Lots of them. EA Sports has localised teams of data collection staff all around the world evaluating players during games; this info is then entered into the game’s engine. In short, there are people in every major footballing country who spend most of their lives analysing every single aspect of every single player’s game. “It's their job to watch games and provide the data," says Prior, "because there are dozens of stats for each player, such as acceleration, tackling, and strength. "That's a hugely important part of the game, because essentially when users play with Ronaldo or Messi, we want it to actually feel like they’re playing with Ronaldo or Messi. It's a very complex system that goes into that, and it's something we consistently try to improve.” Got a problem with how the developers have rated your favourite player? Imagine what it’s like for the players themselves. “It's interesting, we're going to meet a few of the players from Everton in a bit," says Prior, "and they almost unanimously play our game - which is great. But one of the funny things is, I guarantee when I meet them they'll say ‘Oh, my stats aren't good enough in the game, I'm faster’, or ‘I'm better at shooting’. It's common feedback from the players that they feel that they're underpowered in FIFA, which is interesting to hear.” There’s a reason FIFA is fun to play even if you don’t play football in real life: EA consciously makes an effort to balance authenticity with entertainment. “There's a fine line where you take authenticity to a point where the game becomes dull," says Prior, "and you don't want that. "When people play our game they want to be entertained and have fun. I don't think we're ever in danger of getting rid of that aspect, but it’s a balance we need to keep. Our game is a representation of a real world game, but it's intrinsically not that. It's much smaller, with things like 12-minute halves instead of 45, so that experience fundamentally has to be different." RELATED Forza Motorsport 6 hands-on review 4. NO, THE GAME ISN'T BIASED AGAINST YOU image: http://images.cdn.stuff.tv/sites/stuff.tv/files/styles/big-image/public/brands/Electronic_Arts/FIFA/fifa16_xboxone_ps4_firstparty_stamfordbridge_hr_0.jpg?itok=k0dct4u1 Contrary to popular belief, when you play Career mode, the AI doesn’t make you lose just to spoil your perfect record. Some games may seem unwinnable, but that’s just the net effect of several factors in the game that come into play. Prior says, “A lot of people think there's some special rubber band logic [where the game’s AI tweaks it to ensure the player doesn’t get too far ahead] or momentum and all that kind of stuff. There isn't, but it's hard to convince people when they lose. They look for an excuse, and the easiest excuse is to blame me, blame the AI, and say it's cheating. "I can guarantee there isn't any of that in the game. It's something we get accused of every single year, and our gameplay guys get very frustrated about it. There is natural stuff in there, like there are certain players who might get an extra wind after 85 minutes, so there's lots of little elements. But it's not forced, it's just irrespective of the score." There’s no denying that women’s football differs in some respects from the men's game, which is why EA dedicated extensive resources to including it in FIFA 16. “We've tuned the physics and all the rest of it around the women's game, so you're going to find that and inherently feel a different game," says Prior. "Authenticity is a big part of what we do across every aspect, and I think we've done a good job in making it feel like a different game to the men's. "Technically, there's a difference in the players’ speed, power, and all that kind of stuff, so I think you'll notice that. It doesn't necessarily mean that it's less fun or entertaining. "We've been wanting to do this for many years, and now was kind of a perfect time to do it. We've gotten to a level of sophistication with our underlying systems, like the physics engine and all the rest of it, that allowed us to tune it to authentically represent the women's game."

Thursday, July 9, 2015

FIFA 15 Reveals Copa America Team of the Tournament, Messi Leads the Line

Video game developer EA Sports might have disappointed gamers with the most recent Team of Week package, which included a very limited selection of good players, but the studio is ready to make it up to the fans with the reveal of the Copa America themed Team of the Tournament line-up. The tournament in Chile was a very impressive one, with Chile finally emerging as winners over Argentina, and the selection made by the developers includes some of the best players in the world.www.mmozt.com The Team of the Tournament package for FIFA 15 Ultimate Team include an attacking line made up of Lionel Messi, who is the best-rated players in the first eleven, as well as Alexis Sanchez and Vargas. In midfield, gamers can count on the effort and creativity of Angel Di Maria, Arturo Vidal, Mascherano and Marcelo Diaz. In defensive players can select Otamendi, Murillo and Gary Medel.www.gmusd.com The goalkeeper of the Team of the Tournament for the Copa America is the very solid Raul Bravo. There are also seven good substitutes that gamers can select to improve their own team as long as they have a position that is not adequately covered.